When Will Us Dev Owners Get To Remove Play/Pause/Stop?
#1
Posted 08 June 2012 - 06:05 PM
#2
Posted 09 June 2012 - 06:51 PM
#3
Posted 10 June 2012 - 09:20 AM
It seems like this shouldn't be too difficult for them to do yet it is the most annoying aspect of the developer addition. I haven't created a bot that uses the Play/Pause/Stop button pretty much ever. I understand for newbies and simple bots its fine but for anything slightly complicated you're gonna end up using UI Buttons. Whenever I sell a bot I my email is full of people asking why the Run/Stop/Pause doesn't do anything and asking why its there. Its really my biggest complaint at this point.
Been told this is likely coming but it has been a while and it doesn't seem to be a priority.
#4
Posted 10 June 2012 - 11:29 AM
Been told this is likely coming but it has been a while and it doesn't seem to be a priority.
It's one of the most requested features I believe along with the other things to be removed/editable regarding branding and the UI, so hopefully it is a high priority, after of course any functionality issues that need to be addressed first.
Phil
#5
Posted 10 June 2012 - 02:34 PM
#6
Posted 10 June 2012 - 08:31 PM
It is never too late to click the like button ---------------------------------------------------------------------------------------------->
#7
Posted 05 May 2013 - 03:01 PM
Can we do this now?
#8
Posted 05 May 2013 - 03:12 PM
Yes, when you are about to compile, then choose remove Run bar.
#9
Posted 05 May 2013 - 03:36 PM
We can already do that (under compile options there is a settings which allows you to hide run bar), buts actually not usable.
UBot team tried to provided solution for that (use UI buttons when you hide the bar), but they are only good for simple tasks; that's why stop and pause commands won't work the way they do in standard program flow. Current solution is to create custom pause and stop commands, and check if user has paused or stopped bot after every line in the code...
EDIT: I removed the link since this functionality already exists, and I don't wasn't to confuse people.
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#10
Posted 05 May 2013 - 06:06 PM
We can already do that (under compile options there is a settings which allows you to hide run bar), buts actually not usable.
UBot team tried to provided solution for that (use UI buttons when you hide the bar), but they are only good for simple tasks; that's why stop and pause commands won't work the way they do in standard program flow. Current solution is to create custom pause and stop commands, and check if user has paused or stopped bot after every line in the code...
Hopefully are able to use real custom run, stop and pause buttons anytime soon. I think that if you also want this, post it as a suggestion here: http://www.ubotstudi...features-to-add
it works to remove it
not sure what you're doing wrong but it works
just have to code your own html ui start pause and stop after
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#11
Posted 05 May 2013 - 07:27 PM
I know it does works (hiding the run bar).
Its the UI button functionality that bothers me. When you click on such button, UBot doesn't actually know its running something (its like running JavaScript), so it doesn't have the real control over that. I know there are some workarounds, but I think this feature needs to be revisited and implemented better (original button should change the status one you "start" the bot from UI, pause should work,....).
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#12
Posted 05 May 2013 - 09:54 PM
This has been very helpful. Thanks for clerifing the matter.
#13
Posted 06 May 2013 - 01:48 AM
I know it does works (hiding the run bar).
Its the UI button functionality that bothers me. When you click on such button, UBot doesn't actually know its running something (its like running JavaScript), so it doesn't have the real control over that. I know there are some workarounds, but I think this feature needs to be revisited and implemented better (original button should change the status one you "start" the bot from UI, pause should work,....).
i like many got in to the habit now of forming our own structures instead
so we create stop checks and stop and go functions which is the very same thing as the other buttons did anyway
and they just become part of the code tool chest ;-)
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